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Kin

Fronte Vacuo was born from the encounter of Marco Donnarumma, Margherita Pevere and Andrea Familari in Berlin. They met in 2014, but it was not until a few years after that they started working together. First collaborating on each other’s individual projects, they eventually felt the need to create a collective artistic identity that could directly tackle the cultural and political complexities of the current times by combining their specific expertise and viewpoints.

Like a fungus, then, Fronte Vacuo started growing underground, soon ramifying itself through an extended network of artists and researchers with diverse backgrounds and interests, ranging from stage design, wearable sculpture, engineering, architecture, computer science, cultural studies, curatorial practices and cultural production.

Below you can find out more about our kin.

Founders

  • Marco Donnarumma

    Marco (DE) is an artist, performer, stage director and scholar weaving together contemporary performance, new media art and computer music since the early 2000s. He manipulates bodies, creates choreographies, engineers machines and composes sounds, thus combining disciplines, media and emerging technologies into an oneiric, sensual, uncompromising aesthetics. He is internationally acknowledged for genre-defying solo performances, stage productions and installations where the body becomes a morphing language to speak critically of ritual, power and technology.

    https://marcodonnarumma.com
  • Margherita Pevere

    Margherita (DE) is an internationally acknowledged artist and researcher whose practice glides across biological arts and performance with a distinctive visceral signature. Her transdisciplinary inquiry hybridizes biolab practice, biotechnology, ecology, environmental politics, gender and death studies, with a healthy dose of hacking attitude to create arresting installations and performances that hunt today’s surging ecological complexity. Her body of work is a blooming garden crawling with genetically edited bacteria, her own cells, sex hormones, microbial biofilm, bovine blood, slugs, growing plants and decomposing biological remains.

    https://margheritapevere.com
  • Andrea Familari

    Andrea (DE) is a multimedia artist working across theatre, music and contemporary art, and an active agent in the international live audio/visual scene. Experimenting since 2011 with images and their technologies, he developed his practice within the underground media art scene. Today, his research develops through observations of generative processes, analysed through “noise” intended as a concept as well as a technological phenomena. His work is realized by means of diverse media, such as video screenings, interactive installations and prints. His repertoire tours regularly from theaters to concert halls, festivals and museums, and has been presented in 23 countries worldwide.

    http://famifax.com

Allies

  • Baptiste Caramiaux

    Baptiste (FR) is a researcher at the French National Centre for Scientific Research, working at the Institute of Intelligent Systems and Robotics (ISIR), Sorbonne Université in Paris. He is also a member of the HCI Sorbonne group. He conducts research in human-computer interaction (HCI), examining how machine learning (or artificial intelligence) algorithms can be used in various fields such as performing arts, health or pedagogy. He is particularly interested in learning technologies when they are integrated with communities of practice. In particular, he sees technology as a reflective tool that allows people to question their practice, learn, and express themselves.

    https://baptistecaramiaux.com/
  • Anna Cingi

    Anna (IT/DE) is a stage-designer with roots in Reggio Emilia (Italy) who has worked across theatre, opera, performance and installations since 2014. She trained at the Brera Academy of Fine Arts (Milan), and refined her stage engineering skills at the renown Teatro alla Scala (Milan). Since then she has been working nomadically and has collaborated on world-acclaimed theatre and opera productions as well as independent projects. She has a soft spot for puppetry and is based in Milan and Berlin.

    https://annacingi.com
  • Christian Schmidts

    Christian (DE) is a research associate at Berlin University of the Arts in the field of digital and experimental design in architecture. In addition, he works as design consultant for architects and artists and teaches computational design tools across academia and industry. His artistic work focuses on forms of human-machine symbiosis across a wide spectrum of practices and media, including digital sculpture, speculative evolution, generative sound, machine drawing and art games. He is part of the real-time AV collectives Society for Nontrivial Pursuits and proxydures.

    https://www.udk-berlin.de/studium/architektur/fachgebiete/digitales-und-experimentelles-entwerfen/
  • Daniela Silvestrin

    Daniela (DE) is a curator, cultural researcher, and organiser-facilitator with a particular interest in practices that critically explore and question physical, ethical, and social boundaries and paradigms from an artistic perspective. Her work and research focus on the potential of speculative and disruptive creative practices at the intersection of art, society and the techno-sciences, with the aim to envision sustainable futures and produce new forms of experimental knowledge.

    https://danielasilvestrin.info/
  • Meredith Thomas

    Meredith is an artist and creative technologist based in Berlin. He studied biomedical engineering and science communication at Imperial College London. After moving to Berlin he became interested in creative uses of technology. He has worked as a programmer and an artist to create transmedia experiences in virtual reality, for multimedia installations and for the stage. His work focuses in particular on novel uses of machine learning in creative domains and critiquing the broader technological and cultural manifestations of artificial intelligence.

    https://merediththomas.co.uk
FRONTE VACUO Est. 2019-until the doom. | All media licensed under a CC BY-NC-SA 3.0 unless otherwise stated.